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The Full Story

C++ Helicopter Flight System

This Page goes over the creation and the outcome results of the Helicopters Flight Movement Behaviors, Systems and Modularity.

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How we got there?

After severe research on helicopter aerodynamics and physics, i started scratching an overall sketch on how certain Components should be split up and how systems work with each other.
 

I started working on multiple components.
Finishing the Engine Component first, since its the main component that supplys power to achieve lift in the first place.

Tested Values and they made sense.

So i went ahead and made a simple transmission component.

After that was finished i started work on the Aerodynamics and Environement Component.

 

This System proved to be the most complex since now we had to take and make use of all the information we gathered about Aerodynamics and Lift, now had to be calculated.

After multiple tests we got desired results.

important for me was to make it easy to modify and add multiple types of helicopters easilly with not to much work but research.

 

The Component also had to be compatible with any systems that can be created to simulate weather. 

i used Ultra Dynamic Sky to fetch information about the weather.

The system also works fine without 3rd party interaction with hard coded values.

 

That pretty much sums up a quick peak on how i achieved the results and outcome.

 

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